K12 Wellness
  • Home
  • solutions
    • Mental Health & Wellbeing
    • Safety & Prevention
    • Early Intervention
    • Learning & Engagement
  • Grade Level
    • Elementary
    • MIddle
    • HIgh
  • Programs
    • Playbl
    • Terrace Metrics
    • ELAvate
    • Magna Education
    • Prosperi Telecounseling
    • Safer School Solutions
  • Why it Works
    • Research & Studies
    • Implementation Guides
    • Success Stories
  • Contact
  • About
  • Privacy Policy
  • More
    • Home
    • solutions
      • Mental Health & Wellbeing
      • Safety & Prevention
      • Early Intervention
      • Learning & Engagement
    • Grade Level
      • Elementary
      • MIddle
      • HIgh
    • Programs
      • Playbl
      • Terrace Metrics
      • ELAvate
      • Magna Education
      • Prosperi Telecounseling
      • Safer School Solutions
    • Why it Works
      • Research & Studies
      • Implementation Guides
      • Success Stories
    • Contact
    • About
    • Privacy Policy
K12 Wellness
  • Home
  • solutions
    • Mental Health & Wellbeing
    • Safety & Prevention
    • Early Intervention
    • Learning & Engagement
  • Grade Level
    • Elementary
    • MIddle
    • HIgh
  • Programs
    • Playbl
    • Terrace Metrics
    • ELAvate
    • Magna Education
    • Prosperi Telecounseling
    • Safer School Solutions
  • Why it Works
    • Research & Studies
    • Implementation Guides
    • Success Stories
  • Contact
  • About
  • Privacy Policy
Three animated characters stand confidently in a living room with the word 'PlaySmart' below.

A videogame intervention targeting opioid misuse prevention in high school students, working with the national School-Based Health Alliance (SBHA) and school-based health centers.

 

PlaySmart is an evidence-based video game created for high school students to teach them how to navigate difficult situations and build skills for a healthier life. Up to three hours of gameplay, players travel back in time through different storylines to learn how to make safe choices in challenging situations. PlaySmart addresses many pertinent health and social concerns that youth face including:


• Mental Health


• Managing Risky Situations


• Taking Responsibility


• Support Systems


• Opioids & Other Drugs


The game heavily emphasizes mental health promotion, providing players with stories and skill-based mini-games focused on improving well-being and preventing substance misuse.


Request a DEmo
    • Privacy Policy
    • Terms of Use

    K12 Wellness

    Copyright © 2026 K12 Wellness - All Rights Reserved.


    Powered by

    This website uses cookies.

    We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

    Accept