
The way young people learn is changing—so the way we support their health also needs to change. At Playbl, we provide schools and youth-facing organizations with engaging, research-backed games that make tackling tough topics like mental health and substance misuse easier, more interactive, and even fun. Our evidence-based digital health games were developed with adolescent input and tested using the most rigorous scientific methods by our partners at the Play2PREVENT Lab. The result? Games that don’t just entertain—but educate, empower, and help young people make smarter choices for their future.

A vaping prevention adventure where students navigate peer pressure and misinformation.

A Tier 2 vaping intervention for students who violate school nicotine or tobacco policies.

A Tier 2 THC/cannabis use intervention for students who violate school substance-use policies.


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