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    • Grade Level
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      • Playbl
      • Terrace Metrics
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      • Magna Education
      • Prosperi Telecounseling
      • Safer School Solutions
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      • Research & Studies
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      • Success Stories
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K12 Wellness
  • Home
  • solutions
    • Mental Health & Wellbeing
    • Safety & Prevention
    • Early Intervention
    • Learning & Engagement
  • Grade Level
    • Elementary
    • MIddle
    • HIgh
  • Programs
    • Playbl
    • Terrace Metrics
    • ELAvate
    • Magna Education
    • Prosperi Telecounseling
    • Safer School Solutions
  • Why it Works
    • Research & Studies
    • Implementation Guides
    • Success Stories
  • Contact
  • About
  • Privacy Policy

SmokeScreen

Five diverse cartoon characters under the word SMOKESCREEN.

An evidence-based, story-driven behavioral health video game focused on smoking and vaping, with an emphasis on risk prevention, well-being, social interaction and skill-building.

 

The target age is middle school students ages 11 to 14.


SmokeScreen focuses on vaping/smoking prevention and cessation. The game will increase adolescents' perception of risk of harm from using tobacco products while equipping them with techniques to refuse peer pressure.

Through 7 real-world storylines and approximately 3 hours of gameplay, students:


  • Learn about the dangers and health risks of vaping and tobacco products


  • Acquire skills to make informed decisions about their health


  • Become health advocates for others

Seven educational storylines addressing teen smoking and peer pressure.

Core Topics Covered:

  • Electronic Cigarettes
  • Flavored Tobacco
  • Health Effects of Smoking
  • Tobacco and the Media
  • Tobacco Marketing
  • Addiction

Title page of a research article on vaping and tobacco prevention among Florida youth.

Evidence-based

Playbl games meet the criteria for ESSA Tier 1 with multiple randomized controlled trials

and field studies and dozens of peer-reviewed, published studies.







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